BCC Film Damage

BCC Film Style

FilmDamageAft

Overview

Film Damage simulates the appearance of old film stock. You can add scratches, grain particles, hair or fibers, and dirt, dust, or water spots. Film Damage also allows you to simulate camera shake and a flickering image.

filmdamage

Hair: Squiggle lines in image aboveScratch:Vertical lines of damage in image aboveDirt: Spots of damage in image above

Function

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

Compare Mode

The BCC Compare Mode provides a convenient mechanism to compare the effect result with the original source layer. It provides several variations on basic split-screen views with the filtered clip placed next to the unedited original.

For more information on the Compare Mode,Click Here.

 

Selecting the ColorOncheckboxturns on the Tint Color in the Color parameter group. If the Color On checkbox is not selected, the Tint Color and Tint Amount parameters have no affect.

 

Color Parameter Group

These controls tint the image and allow you to adjust the brightness, contrast, and saturation.

Brightnessadjusts the brightness of the image. Increasing the Brightness setting pushes colors toward white, and decreasing the setting pushes colors toward black.

Contrastadjusts the contrast of the image. Increasing the Contrast setting pushes colors toward pure colors, and decreasing the setting pushes colors toward 50% gray.

Saturationadjusts the intensity of each color’s hue in the image. Negative values remove color from the image, and positive values add color to the image.

TintColorsets the color that tints the image. If the Color On checkbox is not selected, this parameter has no affect.

TintAmountadjusts the amount of the Tint Color that is applied to the image. At a value of 0, the Tint Color has no affect. At a Tint Amount value of 100, the image is fully tinted with the selected color. Intermediate values produce a partially tinted image. If the Color On checkbox is not selected, this parameter has no affect.

filmdamage.tintamount.0 filmdamage.tintamount.50 filmdamage.tintamount.100
Tint Amount=0 Tint Amount=50 Tint Amount=100

Select the FlickerOncheckboxto add flicker to the effect. Leave this option deselected to maintain the brightness of the image. If this option is deselected, the parameters in the Flicker parameter group have no affect.

 

Flicker Parameter Group

These controls allow you add a flicker to the effect, so the brightness of the image varies constantly from frame to frame.

Flicker****Amountadjusts the amount of flicker applied to the effect. Higher values produce more pronounced variations in the brightness of the image.

Flicker****Speeddetermines how quickly the brightness of the image changes. Higher values cause the brightness to change more quickly, producing rapid flickering.

The BrightnessClampcheckboxlimits the amount of variation in brightness. When this option is selected, extreme variations in brightness are excluded, so the image is never solid black or white.

Select the ShakeOncheckboxto add Shake to the effect. If this option is deselected, the parameters in the Shake parameter group have no affect.

 

Shake Parameter Group

The Shake parameters move the image slightly from side to side and up and down, simulating a shaking camera.

Shake****Xand Shake****Ycontrol the amount that the image displaces along the X and Y axis as it shakes. Higher values move the image more.

Shake****Speeddetermines how quickly the image moves as the shake is applied. Higher values produce faster movement.

The EdgeType****menudetermines how the filter produces new edges on the image as it shakes. For example, suppose the image is shaking vertically. As the image moves toward the top of the frame, the bottom edge of the image is raised above the bottom edge of the frame. The Edge Type setting determines how the filter creates pixels to fill the space between the bottom of the image and the bottom of the frame.

  • Mirrorproduces a mirror image copy of the pixels adjacent to the edge.
  • Blackproduces a solid black bar on the edge of the image.
  • Transpar**entleaves the space transparent, revealing the layers below.
  • Smearrepeats the pixels on the edge of the image, producing a smeared effect.
filmdamage.edge.mirror filmdamage.edge.black filmdamage.edge.smear
Edge Type=Mirror Edge Edge Type=Black Edge Edge Tyoe=Smear

The PositionClampcheckboxlimits the position variation so the image never moves fully offscreen.

Select the GrainOncheckboxto add grain to the effect. If this option is deselected, the parameters in the Grain parameter group have no affect.

 

Grain Parameter Group

The grain parameters create noise which simulates the appearance of grain particles in the emulsion of movie film.

When the Monochromatic****checkboxis selected, the RedAmount, GreenAmount, and Blue Amountsettings add luma noise to each color channel, creating a grayscale grain effect. When this checkbox is deselected, the Amount settings add colored noise to each color channel.

filmgrain.mono.on filmgrain.mono.off
Monochrome On Monochrome Off
  • Note: For the most realistic film grain effects, select Monochromatic for grayscale images, and deselect this option when working with color footage.

RedAmount, GreenAmount, and Blue****Amountadjust the amount of grain added to each respective color channel.

filmgrain.redamount.50 filmgrain.redamount.100
Red Amount=50 Red Amount=100

RedGrainSiz****e, GreenGrainSiz****e, and BlueGrainSizeset the size of the grains in each respective color channel.

Select the DirtOncheckboxto add dirt spots to the effect. If this option is deselected, the parameters in the Dirt parameter group have no affect.

 

Dirt Parameter Group

The dirt parameters create spots which simulate dust, dirt, and water spots on film.

Dirt****Densitysets the number of dirt spots in the effect. Higher values add more spots.

DirtRandomSeeddetermines which value is input to the random number generator used by the filter. Adjust this value when you like the overall effect but want to adjust the random configuration of the dirt spots.

MinDirtRadiusand MaxDirtRadiusadjust the size of the dirt spots by setting a range of possible radius values for the spots. The spots created cannot have radii smaller than the Min Dirt Radius or larger than the Max Dirt Radius value.

Dirt****Complexityadjusts the complexity of the dirt spots in the image. Lower values produce spots with smoother edges and simpler shapes. Higher values produce more complex shapes with irregular edges.

filmdamage.dirtcomplex.1 filmdamage.dirtcomplex.10 filmdamage.dirtcomplex.20
Dirt Complexity=1 Dirt Complexity=10 Dirt Complexity=20

Dirt****Gradientadjusts the opacities of the centers of the dirt spots in relation to the edges of the spots. At a value of 0, the centers of the spots are fully transparent. Higher values increase the opacity of the centers. When Dirt Gradient is 20, the centers use the same opacity value as the edges.

The opacity of the edges of the spots is controlled by MinDirtOpacityand MaxDirtOpacit****y. These parameters set a range of opacities which are used to create the spots.

DirtBlackColorand the DirtWhiteColorset the two colors used for the dirt spots. Select the HairOncheckboxto add hair to the effect. If this option is deselected, the parameters in the Hair parameter group have no affect.

 

Hair Parameter Group

These controls create short lines which simulate pieces of hair or another fibrous material on the film.

Hair****Densitydetermines the number of hairs in the effect. Higher values add more hairs.

HairRandomSeeddetermines which value is input to the random number generator used by the filter. Adjust this value when you like the overall effect but want to adjust the random configuration of the hairs.

Hair****Thicknessadjusts the thickness of the hair lines. Higher values produce thicker lines.

filmdamage.hairthick.0.25 filmdamage.hairthick.1.0
Hair Thickness=0.25 Hair Thickness=1.0

Hair****Lengthadjusts the vertical length of the pieces of hair.

HairWidthadjusts the horizontal length of the pieces of hair. This value does not affect the thickness of the hair lines themselves.

filmdamage.hairwidth.10 filmdamage.hairwidth.25 filmdamage.hairwidth.50
Hair Width=10 Hair Width=25 Hair Width=50

The opacity of the hair lines is controlled by MinHairOpacityand MaxHairOpacit****y. These parameters set a range of opacities which are used to create the hair lines.

Select the ScratchesOncheckboxto add scratches to the effect. If this option is deselected, the parameters in the Scratches parameter group have no affect.

 

Scratches Parameter Group

These parameters create vertical lines in the image which simulate scratches in the emulsion of film.

Scratch****Densitydetermines the number of scratches in the effect. Higher values add more scratches.

filmdamage.scratchdense.10 filmdamage.scratchdense.25 filmdamage.scratchdense.50
Scratch Density=10 Scratch Density=25 Scratch Density=50

As the effect progresses, each scratch line moves around horizontally for a period of time, the disappears. Min****Lifetimesets the minimum amount of time a scratch can remain onscreen, and Max****Lifetimesets the maximum amount of time.

ScratchRandomSeeddetermines which value is input to the random number generator used by the filter. Adjust this value when you like the overall effect but want to adjust the random configuration of the scratch lines.

ScratchWidthadjusts the thickness of the scratch lines. Higher values produce thicker lines.

The opacity of the scratch lines is controlled by MinScratchOpacityand MaxScratch Opacity. These parameters set a range of opacities which are used to create the scratch lines.

Scratch****Speedadjusts the rate at which scratches move horizontally. Increasing positive values move the scratches faster. Decreasing negative values slow the scratches.

ScratchWhiteColorand the ScratchBlackColorset the two colors used for the scratch spots.

 

PixelChooser

The BCC PixelChooser provides simple, built-in masking of the effect result.  The PixelChooser is generally used to select a portion of the image and restrict an effect to just the selected area while maintaining the original image content in unselected regions.  The selection can be based on geometric shapes or on the image’s luma/color properties.

For more information on the PixelChooser, Click Here.


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BCC+Film Stocks
BCC+Fog
BCC+Frost
BCC+FX-Editor
BCC+Gels
BCC+Glow
BCC+Glow Darks
BCC+Glow Edges
BCC+Grade
BCC+Halo
BCC+Harris Shutter
BCC+High Contrast
BCC+Holdout Composite
BCC+Ice Halos
BCC+Infrared
BCC+Kelvin
BCC+Key Light
BCC+Lens Distortion
BCC+Lens Flare
BCC+Light
BCC+Looks
BCC+Low Contrast
BCC+Math Composite
BCC+Mist
BCC+ND Gradient
BCC+Net
BCC+Night Vision
BCC+Non-Additive Mix
BCC+Optical Dissolve
BCC+Overexpose
BCC+Photographic
BCC+Polarizer
BCC+Rack Focus
BCC+Radial Exposure
BCC+Radial Tint
BCC+Rays
BCC+Reflector
BCC+ReLight
BCC+Selective Saturation
BCC+Sepia
BCC+Shadows/Highlights
BCC+Silk
BCC+Skin Tone
BCC+Split Field
BCC+Split Tone
BCC+Streaks
BCC+Sunset
BCC+Textures
BCC+Three Strip
BCC+Tint
BCC+Transform
BCC+Video Glitch Dissolve
BCC+Wide Angle Lens
BCC+X-Ray
Removed Gradient Parameters
Title Studio - The Title Container Parameter Guide
Title Studio Basics
Title Studio- Animating an Object Using Keyframes
Title Studio- Creating a Credit Roll
Title Studio- Creating a Credit Roll Part Two
Title Studio- Creating A Fade Effect
Title Studio- Creating a Type on Effect with Title Containers
Title Studio- Creating an Animated Lower Third
Title Studio- Image Processors
Title Studio- Image Processors - Blur Shaders
Title Studio- Image Processors - Glow Shaders
Title Studio- Image Processors - Gradient Shaders
Title Studio- Image Processors - Key Shaders
Title Studio- Image Processors - Light Rays
Title Studio- Image Processors - Light Sweep
Title Studio- Image Processors - Scan Lines
Title Studio- Image Processors - Spotlight
Title Studio- Image Processors - Wipe Shaders
Title Studio- Image Processors- Linear Ripple
Title Studio- Keyframe Palette
Title Studio- Scene Container Parameter Guide
Title Studio- The Animation Tab
Title Studio- The Camera Tab
Title Studio- The Composite Tab
Title Studio- The Container Position Tab
Title Studio- The History Palette
Title Studio- The Info Window
Title Studio- The Lights Tab
Title Studio- The Preferences Panel
Title Studio- The Project Settings Window
Title Studio- The Render Tab
Title Studio- The Text Tool
Title Studio- The Tools Window
Title Studio- The User Marks Window
Title Studio- Understanding Track Structure
Title Studio- Working With Deformers
Title Studio- Working With Image Processor Shaders
Title Studio- Working With Spline Media
Title Studio- Working with the Composite Window
Title Studio- Working with the Controls Window
Title Studio- Working with the Timeline Window
Working in Vegas Pro

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